Lecture/Discussion—3 hour(s); Laboratory—3 hour(s). Prerequisite(s): CDM 072 or CDM 172 or CTS 172; or Consent of Instructor. Fundamental theories and practices of analog game design. Pen & paper, dice & cards, checkers & chess to riddles & stories, track & field, and other forms of play. Prototype, playtest, and presentation of original analog games. GE credit: AH, VL. Effective: 2021 Spring Quarter.