Lecture/Discussion—3 hour(s); Laboratory—3
hour(s). Prerequisite(s): CDM 072 or CDM 172 or CTS
172; or Consent of Instructor. Fundamental theories and
practices of analog game design. Pen & paper, dice & cards,
checkers & chess to riddles & stories, track & field, and other
forms of play. Prototype, playtest, and presentation of original
analog games. GE credit: AH, VL. Effective:
2021 Spring Quarter.