We are pleased to announce the publication of Professor Colin
Milburn’s new book, Mondo Nano: Fun and Games in the
World of Digital Matter (Duke University Press, 2015).
Milburn takes his readers on a playful expedition through
the emerging landscape of nanotechnology, offering
a light-hearted yet critical account of this high-tech world
of fun and games. The expedition ventures into discussions
of the first nano cars, the popular video games Second
Life, Crysis, and BioShock, international nanosoccer
tournaments, and utopian nano cities.
In 2006 I gave my music away. That music had previously existed
on CDs and LPs (yes, I began making music in the days of vinyl
and tape). I moved all of it to the Web, downloadable for free.
Today, seven years later, I see that giving away music for free
is not as easy as I had imagined. In some ways, it turns out to
be impossible. The reasons why this is so say a lot about
creativity,property, and power in a networked world of
corporately owned digital commons policed by netbots and
Jaimey Fisher’s book, Christian Petzold (A Ghostly
Archeology of Genre) has just been published by
University of Illinois Press, Contemporary Film Directors series.
Prof. Fisher’s book, the first one in English on German director
Christian Petzold, analyzes the German filmmaker’s unique
negotiation of art and popular genre cinema.
Fisher’s approachable book should be enough to inspire
retrospectives in cine-clubs and archives alike.