We are pleased to announce the publication of Professor Colin
Milburn’s new book, Mondo Nano: Fun and Games in the
World of Digital Matter (Duke University Press, 2015).
Milburn takes his readers on a playful expedition through
the emerging landscape of nanotechnology, offering
a light-hearted yet critical account of this high-tech world
of fun and games. The expedition ventures into discussions
of the first nano cars, the popular video games Second
Life, Crysis, and BioShock, international nanosoccer
tournaments, and utopian nano cities.
About the Mellon Research Initiative in Digital Cultures
Digital technologies have revolutionized the practice of everyday
life, becoming an integral part of work, communication, politics,
economics, artistic creativity, and personal identity. The study
of digital culture is among the most vigorous areas of research
in the humanities and social sciences today.