Lecture—3 hour(s); Discussion—1 hour(s); Film Viewing—2 hour(s);
Extensive Writing. Prerequisite(s): CTS
040A. History of media from 1945 to present, with particular
focus on the development of the computer, digital network and
Internet technologies in the context of other media
infrastructures like radio, television and satellite networks.
Analysis of inter-related cultural/political topics. (Same
course as STS 040B.) GE
credit: AH, OL, SS, VL, WE. Effective:
2015 Winter Quarter.
Lecture/Discussion—3 hour(s); Film Viewing—3
hour(s). Analysis of the contribution of outstanding
designers for cinema, television and filmed entertainment. Study
of diverse aesthetic theories of production design and art
direction, costume design, or cinematography. Introductory
principles and practice, history. May be repeated up to
2 time(s) when topic differs. GE
credit: AH, VL. Effective: 2013 Fall Quarter.
Lecture—3 hour(s); Extensive Writing/Discussion—1
hour(s). Prerequisite(s): TCS 001 or ENL 003 or STS
001; or equivalent of these courses. Critical approaches to
the study of video games, focusing on formal, historical, and
cultural modes of analysis. History of software and hardware in
North American and global contexts. Relations of games to
society, politics, economics, literature, media, and the
arts. (Same course as STS 172, ENL 172.) GE
credit: ACGH, AH, SS, VL. Effective:
2014 Fall Quarter.
Lecture—2 hours; discussion—1 hour; film viewing—3 hours.
Analysis of film form and narrative, including cinematography,
editing, and sound. Issues in film studies, including authorship,
stardom, race, gender, class, and cultural identity. Includes
introduction to selected cinematic movements and national film
traditions. GE credit: ArtHum, Wrt | AH, OL, VL, WC, WE.
German filmmakers of the 1960s-1980s such as Fassbinder, Herzog,
Syberberg, Brückner, Schlöndorf, Kluge, Wenders. Knowledge of
German not required. May be repeated for credit with consent of
instructor.
Lecture/discussion—3 hours; laboratory—3 hours. Experimental
approaches to the making of film and video in the age of digital
technologies. Opportunities for independent producers arising
from new media. Instruction in technical, conceptual and creative
skills for taking a project from idea to fruition. GE credit: VL
This course examines impact and implications of computer-based
networks in community, civic and social life. Subjects may
include community-access computer sites, neighborhood wireless
networks, the digital divide, open-source software, and citizen
action.
Lecture 3 hours; laboratory 3 hours. Prerequisite: course
130 or consent of instructor. The art of character animation in
three dimensional computer animation. Movement theory, principles
of animation, animation timing. Development of technical and
practical skills. III. (III.) Neff