History and practice of media production focusing on how media
makers use video and new media tools to address social issues
among neighborhood and community groups. Students will utilize
basic video, sound, and lighting techniques as they work with
local groups in a group video project.
Lecture/discussion—3 hours; laboratory—3 hours. Impact and
implications of computer- based networks in community, civic, and
social life. Subjects may include community-access computer
sites, neighborhood wireless networks, the digital divide,
open-source software, and citizen action.
Lecture—3 hours; laboratory—3 hours. Creative application of
electronic technology relevant to media and fine arts involving
both electronic principles and hands-on application.
A survey of the use of sound, voice, noise, and modes of
listening in the modernist, avante-garde, and experimental arts,
from the late 19th Century to the present. Focus on audiophonic
and audiovisual technologies.
Lecture—3 hour(s); Extensive Writing/Discussion—1
hour(s). Introduction to the history, theory, and practice
of play. Survey of both analog and digital games. Overview of
gaming cultures, aesthetics, industries, and
technologies. (Same course as ENL 072.) GE
credit: AH, VL. Effective: 2017 Fall Quarter.
Lecture/Lab—6 hour(s). Prerequisite(s): Consent of
Instructor. Analysis and practice of acting skills required
for camera work and digital media. May be repeated up to
2 time(s) when instructor differs. (Same course as
DRA 174.) GE credit: AH. Effective: 2020 Fall
Quarter.
Lecture/Discussion—3 hour(s); Laboratory—3 hour(s). Use of
sound to articulate, lend mood or subconsciously underscore
visual, environmental, or performative situations, combining
music, voice, sound effects and other noises to create sound
designs that enhance, alter or support action and
movement. GE credit: AH. Effective: 2018 Fall
Quarter.
Performance and Improvisation (4) Workshop 3 hours; practice 3
hours. Prerequisite: courses 121 and 122 or consent of
instructor. Culmination of TCS sound courses. Class will focus on
performance and improvisation, culminating in a final public
performance. Students will be expected to do extensive reading
and rehearsal outside of class time. III. (III.) Ostertag
Lecture—3 hour(s); Laboratory—3 hour(s). Foundation course
teaches the theory of three-dimensional computer graphics,
including modeling, rendering and animation. Development of
practical skills through the use of professional software to
create computer graphics. Not open for credit to students who
have taken TCS 130. GE credit: VL. Effective: 2018 Fall Quarter
Lecture 3 hours; laboratory 3 hours. Prerequisite: course
130 or consent of instructor. The art of character animation in
three dimensional computer animation. Movement theory, principles
of animation, animation timing. Development of technical and
practical skills. III. (III.) Neff
Lecture/Discussion—3 hour(s); Laboratory—3
hour(s). Prerequisite(s): CDM 002
recommended. Introduction to object-oriented programming for
artists. Focus on understanding the metaphors and potential of
object-oriented programming for sound, video, performance, and
interactive installations. GE
credit: VL. Effective: 2018 Fall Quarter.
Survey of major cultural theories of technology with an emphasis
on media, communications and the arts. Explores the changing
relationship between technologies, humans, and culture. Special
focus on the evolution of modern technologies and their reception
within popular and applied contexts.
Social, political, economic, and aesthetic factors in virtual
reality. Artificial environments, telepresence, and simulated
experience. Focus on contemporary artists’ work and writing.
Course addresses innovative and unconventional soundtracks within
cinema, media arts and fine arts. The course will also introduce
basic analytical skills for the understanding of how sound-image
relationships operate.
An examination of the invention, adaptation and use of
technologies outside the mainstream, outside commonsense, and
even outside the realm of possibility. Students will examine
instances of great ingenuity in the cause of simple survival,
machines as metaphor and embodied thought, invention as
compulsion, eccentric customizing, and many more.
Lecture/Discussion—3 hour(s); Term Paper. Recent evolution
of the documentary. The personal essay film;
found-footage/appropriation work; non-linear, multi-media forms;
spoken word; storytelling; oral history recordings; and other
examples of documentary expression. GE
credit: ACGH, AH, DD, VL. Effective:
2012 Fall Quarter.
Lecture/discussion—3 hours; term paper. Prerequisite: course 1
and either American Studies 1 or 5. The history and analysis of
the relationships between human bodies and technologies in modern
society. Dominant and eccentric examples of how human bodies and
technologies influence one another and reveal underlying cultural
assumptions. (Same course as American Studies 158.) GE credit:
ArtHum
Lecture/Discussion—3 hour(s); Term Paper. Relationships
between subcultural groups and media technologies. Media as the
cohesive and persuasive force of subcultural activities.
List-servs, websites, free radio, fan ‘zines, and hip-hop
culture. GE credit: ACGH, VL. Effective: 2012
Fall Quarter.
Lecture—3 hours; extensive writing or discussion—1 hour.
Historical, aesthetic and critical approaches to how information
technologies produced ghost effects or a sense of terror in
response to new media like the photograph, gramophone, film,
typewriter, computer, Turing Machine. Focus on technological
media transforms sense perception. Offered in alternate years.
(Same course as Science and Technology Studies 160.) GE credit:
ArtHum or SocSci | ACGH, AH or SS, VL, WE.—Ravetto-Biagioli