We are pleased to announce the publication of Professor Colin Milburn’s new book, Mondo Nano: Fun and Games in the World of Digital Matter (Duke University Press, 2015). Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of this high-tech world of fun and games. The expedition ventures into discussions of the first nano cars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities.
In 2006 I gave my music away. That music had previously existed on CDs and LPs (yes, I began making music in the days of vinyl and tape). I moved all of it to the Web, downloadable for free.
Today, seven years later, I see that giving away music for free is not as easy as I had imagined. In some ways, it turns out to be impossible. The reasons why this is so say a lot about creativity,property, and power in a networked world of corporately owned digital commons policed by netbots and stochastic algorithms.
Jaimey Fisher’s book, Christian Petzold (A Ghostly Archeology of Genre) has just been published by University of Illinois Press, Contemporary Film Directors series. Prof. Fisher’s book, the first one in English on German director Christian Petzold, analyzes the German filmmaker’s unique negotiation of art and popular genre cinema.
Fisher’s approachable book should be enough to inspire retrospectives in cine-clubs and archives alike.