The multi-gifted Colin Milburn, Gary Snyder Chair in Science and the Humanities, Professor of Cinema and Digital Media, Professor of English, Science and Technology Studies, has provided some keen advice on gaming and its costs on the WalletHub website. Milburn is featured as part of the site’s Ask the Experts section. Scroll down for Milburn’s advice.
The 16th annual Film Festival at UC Davis was held on May 18 and 19 at the Varsity Theatre in downtown Davis. Featuring a remarkable variety of short student-produced films, the filmmakers, undergraduate and graduate students, created works from narrative and documentary to experimental, and brought a rich diversity to the screen. The Film Festival was produced by the departments of Art Studio, Cinema and Digital Media, Design, Music and Theatre and Dance.
On April 29th and 30th, Professor Wyman took a group of 25 UCD students (a combination of students from courses TCS 198 and FYS 004-15) in San Francisco to participate in the 59th San Francisco International Film Festival.
Fiamma C di Montezemolo, Associate Professor of Cinema and Digital Media, will be featured in “Mapping the City,” a multi-level collaborative project promoted by the Italian Cultural Institute of San Francisco. Her installation, entitled “Neon Afterwords,” will be on exhibition beginning September 2016 at San Francisco’s Kadist Art Foundation. Curated by Marina Pugliese, the “Mapping the City” project was conceived to further exchanges and collaborations among Italian contemporary visual artists and their Bay Area counterparts.
Prof. of Cinema and Digital Media, Kriss Ravetto-Biagioli, and Anupam Chander (UC Davis School of Law), were awarded a 2014 Mellon Foundation Sawyer Seminar for their year-long seminar, “Surveillance and Democracy,” offered during 2015–2016.
Please click on the “Mellon-Sawyer Surveillance and Democracy Seminar” link for more information on upcoming speakers and events.
We are pleased to announce the publication of Professor Colin Milburn’s new book, Mondo Nano: Fun and Games in the World of Digital Matter (Duke University Press, 2015). Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of this high-tech world of fun and games. The expedition ventures into discussions of the first nano cars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities.
About the Mellon Research Initiative in Digital Cultures
Digital technologies have revolutionized the practice of everyday life, becoming an integral part of work, communication, politics, economics, artistic creativity, and personal identity. The study of digital culture is among the most vigorous areas of research in the humanities and social sciences today.