Lecture—3 hours; discussion/laboratory—1 hour. Introduction to key computational ideas necessary to understand and produce digital media. Fundamentals of programming are covered as well as analysisof how media are represented and transmitted in digital form. Aimed primarily at non-computer science students. (Same course as Engineering: Computer Science 012.) GE credit: ArtHum or SciEng
History of Media to 1945, with particular focus on mechanically reproduced mass media technologies including the printing press, the newspaper, photography, cinema, radio and early computing technology. Analysis of inter-related cultural and political topics.
Lecture—2 hours; discussion—1 hour; film viewing—3 hours. Analysis of film form and narrative, including cinematography, editing, and sound. Issues in film studies, including authorship, stardom, race, gender, class, and cultural identity. Includes introduction to selected cinematic movements and national film traditions. GE credit: ArtHum, Wrt | AH, OL, VL, WC, WE.
Evolution of media technologies and practices beginning in the 19th Century as they relate to contemporary digital arts practices. Special focus on the reconstruction of the social and artistic possibilities of lost and obsolete media technologies.
Analysis of the contribution of outstanding designers for cinema, television and filmed entertainment. Study of diverse aesthetic theories of production design and art direction, costume design, or cinematography. Introductory principles and practice, history.
Iranian cinema of the 20th century in the context of profound cultural and social changes in Iran especially since the Iranian Revolution. Productions by representative directors such as Kiarostami, Makhmalbaf, Bahram Beizaie are included. Knowledge of Persian not required.
Critical and theoretical approaches to the emergence of new technologies since the invention of photography. Examine various approaches to media (formalist, semiotic, structuralist, Frankfurt School, cybernetics, visual and gamer theory).
Weimar Cinema – the diverse film culture of 1920s Germany – gave birth or early impetus to some of the most important film genres for global cinema, including horror, film noir, science fiction, and melodrama. The course will chart how it was within the context of Weimar Germany and, above all, its uneasy confrontation with modernity and modernization that the horror film, film noir, science-fiction film, and the melodrama all emerged.
History and practice of media production focusing on how media makers use video and new media tools to address social issues among neighborhood and community groups. Students will utilize basic video, sound, and lighting techniques as they work with local groups in a group video project.
Class will examine the use of sound to articulate, lend mood or subconsciously underscore visual, environmental or performative situations. Students will learn to effectively combine music, voice, sound effects and other noises to create sound designs that enhance, alter or support action and movement occurring on other perceptual planes.
Lecture 3 hours; laboratory 3 hours. Prerequisite: course 130 or consent of instructor. The art of character animation in three dimensional computer animation. Movement theory, principles of animation, animation timing. Development of technical and practical skills. III. (III.) Neff