An introduction to the intricate, inter-related strands of media history since the Second World War, focusing on the rise of the digital computer and network technology. First, in Military/Industrial/Academic research centers during the Cold War, and then across society in the last thirty years as it spread from the office to the home to our hands. Lecture 3 Hours, Section 1.
Analysis of the contribution of outstanding designers for cinema, television and filmed entertainment. Study of diverse aesthetic theories of production design and art direction, costume design, or cinematography. Introductory principles and practice, history.
Lecture—2 hours; discussion—1 hour; film viewing—3 hours. Analysis of film form and narrative, including cinematography, editing, and sound. Issues in film studies, including authorship, stardom, race, gender, class, and cultural identity. Includes introduction to selected cinematic movements and national film traditions. GE credit: ArtHum, Wrt | AH, OL, VL, WC, WE.
German filmmakers of the 1960s-1980s such as Fassbinder, Herzog, Syberberg, Brückner, Schlöndorf, Kluge, Wenders. Knowledge of German not required. May be repeated for credit with consent of instructor.
Lecture—3 hours; extensive writing. Contemporary developments in the fine and performing arts, media arts, digital arts, and literature as they relate to technological and scientific practices. GE credit: ArtHum | AH, VL, WE.
Lecture/discussion—3 hours; laboratory—3 hours. Experimental approaches to the making of film and video in the age of digital technologies. Opportunities for independent producers arising from new media. Instruction in technical, conceptual and creative skills for taking a project from idea to fruition. GE credit: VL
This course examines impact and implications of computer-based networks in community, civic and social life. Subjects may include community-access computer sites, neighborhood wireless networks, the digital divide, open-source software, and citizen action.
Lecture 3 hours; laboratory 3 hours. Prerequisite: course 130 or consent of instructor. The art of character animation in three dimensional computer animation. Movement theory, principles of animation, animation timing. Development of technical and practical skills. III. (III.) Neff