Lecture—3 hours; discussion/laboratory—1 hour. Introduction to
key computational ideas necessary to understand and produce
digital media. Fundamentals of programming are covered as well as
analysisof how media are represented and transmitted in digital
form. Aimed primarily at non-computer science students. (Same
course as Engineering: Computer Science 012.) GE credit: ArtHum
or SciEng
Lecture—3 hour(s); Discussion—1 hour(s); Film Viewing—2 hour(s);
Extensive Writing. History of Media to 1945, with particular
focus on mechanically reproduced mass media technologies
including the printing press, the newspaper, photography, cinema,
radio and early computing technology. Analysis of inter-related
cultural and political topics. (Same course as STS
040A.) GE
credit: AH, OL, SS, VL, WE. Effective:
2014 Fall Quarter.
What is the impact of movies around the world? Films are
international products with global audiences, and that’s how
we’ll study them in this class, from the very beginning of cinema
to World War Two. The spectrum of films viewed includes
silent films and sound films, black and white films and
color films, cartoons and live-action, made by Charlie
Chaplin, Walt Disney, and many other of the era’s great
filmmakers from the United States, France, Russia, China,
Mexico and elsewhere.
Lecture—2 hour(s); Discussion—1 hour(s); Film Viewing—3
hour(s). Analysis of film form and narrative, including
cinematography, editing, and sound. Issues in film studies,
including authorship, stardom, race, gender, class, and cultural
identity. Includes introduction to selected cinematic movements
and national film traditions. Not open for credit to
students who have taken HUM 010. GE
credit: AH, OL, VL, WC, WE. Effective:
2012 Fall Quarter.
Lecture/discussion—3 hours; laboratory—3 hours; fieldwork—6
hours. Prerequisite: Cinema & Technocultural Studies 20 or
equivalent; one course in Women and Gender Studies, or consent of
instructor. Media production as a mode of cultural criticism,
furthering feminist and social justice goals. Fundamentals of
camera, editing and distribution via a social engagement model.
Study and hands-on response to key historic and contemporary
feminist and social justice media discourses. Offered in
alternate years. GE credit: ArtHum, SocSci, Div|AH, SS, ACGH, DD,
VL.—W. (W.) Wyman (new course—eff.
Lecture—3 hour(s); Laboratory—3 hour(s). Foundation course
teaches the theory of three-dimensional computer graphics,
including modeling, rendering and animation. Development of
practical skills through the use of professional software to
create computer graphics. Not open for credit to students
who have taken TCS 130. GE credit: VL. Effective:
2018 Fall Quarter.
Lecture—3 hour(s); Laboratory—3 hour(s). Creative
application of electronic technology relevant to media and fine
arts involving both electronic principles and hands-on
application. Effective: 2019 Spring Quarter.
Lecture—3 hour(s); Film Viewing—3 hour(s). Current debates
between cinema studies and contemporary art. Issues covered
include, experimental modes of filming, montaging, installing,
screening, and displaying images between the White Cube
(gallery/museum) and the Black Box (cinema). GE
credit: AH, OL, VL, WE. Effective: 2017
Winter Quarter.
Variable—3-15 hour(s). Prerequisite(s): Consent of
Instructor. Directed group study in cinema and digital
media. For students with upper division standing. May be taught
abroad. May be repeated for credit when topic
differs. (P/NP grading only.) Effective: 2018 Fall
Quarter.
Lecture/Discussion—3 hour(s); Film Viewing—3
hour(s). Analysis of the contribution of outstanding
designers for cinema, television and filmed entertainment. Study
of diverse aesthetic theories of production design and art
direction, costume design, or cinematography. Introductory
principles and practice, history. May be repeated up to
2 time(s) when topic differs. GE
credit: AH, VL. Effective: 2013 Fall Quarter.
Lecture—3 hour(s); Extensive Writing/Discussion—1
hour(s). Prerequisite(s): TCS 001 or ENL 003 or STS
001; or equivalent of these courses. Critical approaches to
the study of video games, focusing on formal, historical, and
cultural modes of analysis. History of software and hardware in
North American and global contexts. Relations of games to
society, politics, economics, literature, media, and the
arts. GE
credit: ACGH, AH, SS, VL. Effective:
2014 Fall Quarter.
Lecture—3 hour(s); Extensive Writing/Discussion—1
hour(s). Prerequisite(s): TCS 001 or ENL 003 or STS
001; or equivalent of these courses. Critical approaches to
the study of video games, focusing on formal, historical, and
cultural modes of analysis. History of software and hardware in
North American and global contexts. Relations of games to
society, politics, economics, literature, media, and the
arts. (Same course as STS 172, ENL 172.) GE
credit: ACGH, AH, SS, VL. Effective:
2014 Fall Quarter.
Lecture—3 hour(s); Laboratory—3
hour(s). Prerequisite(s): Consent of
Instructor. Lecture and intensive workshop teaching
small-scale film production. Appointments as a(n) director,
director of photography, actor, writer, lighting designer, sound
designer and other critical positions are used to produce and
submit a short film to a film festival. May be repeated up
to 2 time(s). (Same course as DRA 175.) Effective:
2012 Fall Quarter.