Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1 (may be taken concurrently) or consent of instructor.
Priority given to Design majors. Understanding color, form and
composition as ways of communicating design concepts and content.
Color theory, color mixing, interaction of color. Design
principles and elements. Gestalt theory. Explores a variety of
materials, media and presentation techniques
Studio—6 hours. Prerequisite(s): DES 001; DES 015; DES 016; or
Consent of Instructor. Pass One restricted to Design majors.
Programming concepts/skills for design. Algorithm based design
and development flowcharts. Pseudo-code entry level programming.
Principles of coding logic syntax structure. Analysis of history.
Development iteration presentation of design projects. Not open
for credit to students who completed DES 037.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16, (21 recommended) or consent of
instructor. Priority given to Design majors. Computer assisted
drawing and modeling using a mid-level, multi-use CAD program.
Basic architectural drawing and modeling technique in both
two-dimensional and three-dimensional CAD environments. Not open
for credit to students who have taken course 150.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16, (115 recommended) or consent
of instructor. Priority given to Design majors. Fundamentals of
creating motion based, screen-based typography. Consideration of
narrative structures, movement assemblage, and other visual
languages, synthesized within a nuanced understanding of
typography within digital space.
Studio—6 hours. Prerequisite(s): DES 001; (DES 014 or DES 021);
DES 015; DES 016 Pass One restricted to Design majors. Design of
textiles and screen printing on fabrics; soft product
development; integration of hand-produced and digitally generated
imagery on cloth.
Lecture—3 hour(s); Laboratory—3 hour(s). Foundation course
teaches the theory of three-dimensional computer graphics,
including modeling, rendering and animation. Development of
practical skills through the use of professional software to
create computer graphics. Not open for credit to students
who have taken TCS 130. GE credit: VL. Effective:
2018 Fall Quarter.