Lecture—3 hours; discussion/laboratory—1 hour. Introduction to
key computational ideas necessary to understand and produce
digital media. Fundamentals of programming are covered as well as
analysisof how media are represented and transmitted in digital
form. Aimed primarily at non-computer science students. (Same
course as Engineering: Computer Science 012.) GE credit: ArtHum
History of Media to 1945, with particular focus on mechanically
reproduced mass media technologies including the printing press,
the newspaper, photography, cinema, radio and early computing
technology. Analysis of inter-related cultural and political
Lecture—2 hours; discussion—1 hour; film viewing—3 hours.
Analysis of film form and narrative, including cinematography,
editing, and sound. Issues in film studies, including authorship,
stardom, race, gender, class, and cultural identity. Includes
introduction to selected cinematic movements and national film
traditions. GE credit: ArtHum, Wrt | AH, OL, VL, WC, WE.
Evolution of media technologies and practices beginning in the
19th Century as they relate to contemporary digital arts
practices. Special focus on the reconstruction of the social and
artistic possibilities of lost and obsolete media technologies.
Analysis of the contribution of outstanding designers for cinema,
television and filmed entertainment. Study of diverse aesthetic
theories of production design and art direction, costume design,
or cinematography. Introductory principles and practice, history.
Iranian cinema of the 20th century in the context of profound
cultural and social changes in Iran especially since the Iranian
Revolution. Productions by representative directors such as
Kiarostami, Makhmalbaf, Bahram Beizaie are included. Knowledge of
Persian not required.
Critical and theoretical approaches to the emergence of new
technologies since the invention of photography. Examine various
approaches to media (formalist, semiotic, structuralist,
Frankfurt School, cybernetics, visual and gamer theory).
Weimar Cinema – the diverse film culture of 1920s Germany – gave
birth or early impetus to some of the most important film genres
for global cinema, including horror, film noir, science fiction,
and melodrama. The course will chart how it was within the
context of Weimar Germany and, above all, its uneasy
confrontation with modernity and modernization that the horror
film, film noir, science-fiction film, and the melodrama all
History and practice of media production focusing on how media
makers use video and new media tools to address social issues
among neighborhood and community groups. Students will utilize
basic video, sound, and lighting techniques as they work with
local groups in a group video project.
Class will examine the use of sound to articulate, lend mood or
subconsciously underscore visual, environmental or performative
situations. Students will learn to effectively combine music,
voice, sound effects and other noises to create sound designs
that enhance, alter or support action and movement occurring on
other perceptual planes.
Lecture 3 hours; laboratory 3 hours. Prerequisite: course
130 or consent of instructor. The art of character animation in
three dimensional computer animation. Movement theory, principles
of animation, animation timing. Development of technical and
practical skills. III. (III.) Neff