Lecture—3 hour(s); Discussion—1 hour(s). Contemporary
developments in the fine and performing arts, media arts, digital
arts, and literature as they relate to technological and
scientific practices. Not open for credit to students who
have taken TCS 001. GE
credit: AH, VL, WE. Effective: 2019 Winter
Lecture—3 hour(s); Laboratory—3 hour(s); Film Viewing—2
hour(s). Prerequisite(s): CDM 001 and/or CDM 003
recommended. Introduction to filmmaking concepts,
principles, and methods. Emphasis on form, content and historical
dialectic between classical narrative filmmaking conventions and
artists’ challenges to these conventions. Not open for
credit to students who have taken CTS 020. GE
credit: AH, VL. Effective: 2019 Winter Quarter.
Lecture—3 hour(s); Extensive Writing/Discussion—1
hour(s). Introduction to the history, theory, and practice
of play. Survey of both analog and digital games. Overview of
gaming cultures, aesthetics, industries, and
technologies. (Same course as ENL 072.) GE
credit: AH, VL. Effective: 2017 Fall Quarter.
Lecture—2 hours; discussion—1 hour; film viewing—3 hours.
Analysis of film form and narrative, including cinematography,
editing, and sound. Issues in film studies, including authorship,
stardom, race, gender, class, and cultural identity. Includes
introduction to selected cinematic movements and national film
traditions. GE credit: ArtHum, Wrt | AH, OL, VL, WC, WE.
Lecture/discussion—3 hours; laboratory—3 hours; fieldwork—6
hours. Prerequisite: Cinema & Technocultural Studies 20 or
equivalent; one course in Women and Gender Studies, or consent of
instructor. Media production as a mode of cultural criticism,
furthering feminist and social justice goals. Fundamentals of
camera, editing and distribution via a social engagement model.
Study and hands-on response to key historic and contemporary
feminist and social justice media discourses. (Same course as
Women’s Studies 165.) Offered in alternate years.
Lecture/Discussion—3 hour(s); Laboratory—3 hour(s). Use of
sound to articulate, lend mood or subconsciously underscore
visual, environmental, or performative situations, combining
music, voice, sound effects and other noises to create sound
designs that enhance, alter or support action and
movement. GE credit: AH. Effective: 2018 Fall
This course introduces students to the practice of screenwriting.
We examined the classical three-act structure in the various
traditional fiction genres. We develop character, dialogue, story
arc etc. However, we go further and experiment with
alternative narrative structures. We create styles of
“writing” with images and music that break the conventional
standard of what Peter Watkins refers to as the “mono-form”.
Variable—3-15 hour(s). Prerequisite(s): Consent of
Instructor. Directed group study in cinema and digital
media. For students with upper division standing. May be taught
abroad. May be repeated for credit when topic
differs. (P/NP grading only.) Effective: 2018 Fall
Lecture/Discussion—3 hour(s); Film Viewing—3
hour(s). Analysis of the contribution of outstanding
designers for cinema, television and filmed entertainment. Study
of diverse aesthetic theories of production design and art
direction, costume design, or cinematography. Introductory
principles and practice, history. May be repeated up to
2 time(s) when topic differs. (Same course as DRA
116.) GE credit: AH, VL. Effective: 2013 Fall
Lecture/Discussion—3 hour(s); Film Viewing—3
hour(s). Prerequisite(s): Upper division standing, or
consent of instructor. Iranian cinema of the 20th century in
the context of profound cultural and social changes in Iran
especially since the Iranian Revolution. Productions by
representative directors such as Kiarostami, Makhmalbaf, Bahram
Beizaie are included. Knowledge of Persian not
required. (Same course as MSA 131A.) GE
credit: AH, OL, VL, WC, WE. Effective:
2013 Fall Quarter.
Rather than treat “videogames and culture” as two distinct
categories that play off one another, in this course we will
examine the community histories and material practices that have
evolved alongside videogames as a mass medium, cultural
commodity, and digital technology.
Lecture—3 hours; film viewing—3 hours. Prerequisite: course 1.
Study of an
aspect of American film history (such as the silent era; the
studio system; U.S. avant-garde cinema), including the influences
of technological, economic, regulatory, cultural, and artistic
forces. Not open for credit to students who have completed
Humanities 124 unless topic differs. May be repeated two times
for credit if topic differs. GE credit: ArtHum, Wrt | ACGH, AH,
DD, OL, VL, WE.
Lecture/discussion—3 hours; laboratory—3 hours. New feature and
documentary production for radio and other audiophonic media,
including audio streaming Web sites and installation. Emphasis on
new and experimental approaches to audio production for broadcast
on community radio and in international arts programming.
Lecture/Discussion—3 hour(s); Term Paper. Recent evolution
of the documentary. The personal essay film;
found-footage/appropriation work; non-linear, multi-media forms;
spoken word; storytelling; oral history recordings; and other
examples of documentary expression. GE
credit: ACGH, AH, DD, VL. Effective:
2012 Fall Quarter.