Lecture—2 hour(s); Discussion—1 hour(s); Film Viewing—3
hour(s). Analysis of film form and narrative, including
cinematography, editing, and sound. Issues in film studies
including authorship, stardom, race, gender, class, and cultural
identity. Introduction to selected cinematic movements and
national film traditions. GE
credit: AH, VL, WC, WE. Effective: 2021
Winter Quarter.
Lecture—3 hour(s); Discussion—1 hour(s); Film Viewing—2 hour(s);
Extensive Writing. Prerequisite(s): CTS
040A. History of media from 1945 to present, with particular
focus on the development of the computer, digital network and
Internet technologies in the context of other media
infrastructures like radio, television and satellite networks.
Analysis of inter-related cultural/political topics. (Same
course as STS 040B.) GE
credit: AH, OL, SS, VL, WE. Effective:
2015 Winter Quarter.
What is the impact of movies around the world? Films are
international products with global audiences, and that’s how
we’ll study them in this class, from the very beginning of cinema
to World War Two. The spectrum of films viewed includes
silent films and sound films, black and white films and
color films, cartoons and live-action, made by Charlie
Chaplin, Walt Disney, and many other of the era’s great
filmmakers from the United States, France, Russia, China,
Mexico and elsewhere.
Lecture—2 hours; discussion—1 hour; film viewing—3 hours.
Analysis of film form and narrative, including cinematography,
editing, and sound. Issues in film studies, including authorship,
stardom, race, gender, class, and cultural identity. Includes
introduction to selected cinematic movements and national film
traditions. GE credit: ArtHum, Wrt | AH, OL, VL, WC, WE.
Lecture/discussion—3 hours; laboratory—3 hours; fieldwork—6
hours. Prerequisite: Cinema & Technocultural Studies 20 or
equivalent; one course in Women and Gender Studies, or consent of
instructor. Media production as a mode of cultural criticism,
furthering feminist and social justice goals. Fundamentals of
camera, editing and distribution via a social engagement model.
Study and hands-on response to key historic and contemporary
feminist and social justice media discourses. Offered in
alternate years. GE credit: ArtHum, SocSci, Div|AH, SS, ACGH, DD,
VL.—W. (W.) Wyman (new course—eff.
Lecture—3 hour(s); Film Viewing—3 hour(s); Term
Paper. Prerequisite(s): TCS 001 or STS 020. Study
of the ubiquitous presence of CCTV, face recognition software,
global tracking systems, biosensors, and data mining practices
that have made surveillance part of our daily life. Study
boundaries between security and control, information and
spying. (Same course as STS 162.) GE
credit: ACGH, AH, OL, SS, VL, WE. Effective:
2015 Winter Quarter.
Lecture/discussion—3 hours; film viewing—3 hours. Prerequisite:
course 1, upper division standing, or consent of instructor.
Group study of a special topic in film, focusing on a national
tradition, a major filmmaker, or a specific era. May be repeated
three times for credit. GE credit: ArtHum, Wrt | AH,
OL, VL, WE. —F, S. (F, S.) Clover, Constable, Fisher,
Heyer-Caput, Lu, Simmon, Smoodin
Lecture/discussion—3 hours; laboratory—3 hours. Experimental
approaches to the making of film and video in the age of digital
technologies. Opportunities for independent producers arising
from new media. Instruction in technical, conceptual and creative
skills for taking a project from idea to fruition. GE credit: VL
Lecture/Discussion—3 hour(s); Laboratory—3
hour(s). Prerequisite(s): CDM 002
recommended. Introduction to object-oriented programming for
artists. Focus on understanding the metaphors and potential of
object-oriented programming for sound, video, performance, and
interactive installations. GE
credit: VL. Effective: 2018 Fall Quarter.
Lecture/Discussion—3 hour(s); Term Paper. Recent evolution
of the documentary. The personal essay film;
found-footage/appropriation work; non-linear, multi-media forms;
spoken word; storytelling; oral history recordings; and other
examples of documentary expression. GE
credit: ACGH, AH, DD, VL. Effective:
2012 Fall Quarter.
Starting with a Super Mario Bros. cartridge and a Nintendo
Entertainment System (NES), in this class each student will
modify or “mod” vintage videogame equipment in order to explore
the rich materiality of technical media, the intimate
relationship between analog electronics and digital code, and the
complex ecologies formed around both hardware and software.