Lecture/discussion—3 hours; lecture/laboratory—3 hours. Prerequisite: course 7C. Introduction to the use of sound within the arts. Techniques and aesthetics of experimental contemporary practices. Creation of original sound works.
Lecture/discussion—3 hours; laboratory—3 hours. Prerequisite: course 121, 170C. Techniques of recording, editing, mixing, and synthesis to combine voice, field recordings, and electronic signals. Incorporating live, recorded, and found sounds to create multidimensional stories. Presentation of live performances, audio recordings, and sound installations.
Class will examine the use of sound to articulate, lend mood or subconsciously underscore visual, environmental or performative situations. Students will learn to effectively combine music, voice, sound effects and other noises to create sound designs that enhance, alter or support action and movement occurring on other perceptual planes.
Performance and Improvisation (4) Workshop 3 hours; practice 3 hours. Prerequisite: courses 121 and 122 or consent of instructor. Culmination of TCS sound courses. Class will focus on performance and improvisation, culminating in a final public performance. Students will be expected to do extensive reading and rehearsal outside of class time. III. (III.) Ostertag
Lecture—3 hours; laboratory—3 hours. A foundation course that teaches students the theory of three dimensional computer graphics, including modeling, rendering and animation. Development of practical skills through the use of professional software to create computer graphics.
Lecture 3 hours; laboratory 3 hours. Prerequisite: course 130 or consent of instructor. The art of character animation in three dimensional computer animation. Movement theory, principles of animation, animation timing. Development of technical and practical skills. III. (III.) Neff
Survey of major cultural theories of technology with an emphasis on media, communications and the arts. Explores the changing relationship between technologies, humans, and culture. Special focus on the evolution of modern technologies and their reception within popular and applied contexts.
Social, political, economic, and aesthetic factors in virtual reality. Artificial environments, telepresence, and simulated experience. Focus on contemporary artists’ work and writing.
Lecture/discussion—3 hours; term paper. Current work at the intersection of the arts, culture, science, and technology including biological and medical sciences, computer science and communications, and artificial intelligence and digital media. GE credit: VL.—Dyson
Course addresses innovative and unconventional soundtracks within cinema, media arts and fine arts. The course will also introduce basic analytical skills for the understanding of how sound-image relationships operate.
An examination of the invention, adaptation and use of technologies outside the mainstream, outside commonsense, and even outside the realm of possibility. Students will examine instances of great ingenuity in the cause of simple survival, machines as metaphor and embodied thought, invention as compulsion, eccentric customizing, and many more.
Lecture/discussion—3 hours; term paper. Recent evolution of the documentary. The personal essay film; found-footage/appropriation work; non-linear, multi-media forms; spoken word; storytelling; oral history recordings; and other examples of documentary expression. GE credit: ArtHum
Lecture/discussion—3 hours; term paper. Prerequisite: course 1 and either American Studies 1 or 5. The history and analysis of the relationships between human bodies and technologies in modern society. Dominant and eccentric examples of how human bodies and technologies influence one another and reveal underlying cultural assumptions. (Same course as American Studies 158.) GE credit: ArtHum
Class will investigate the inter-relationship of subcultural groups and media technologies, in particular how media often serves as the cohesive and persuasive force of subcultural activities. Students will examine and participate in such activities as list-servs, websites, free radio, fan ‘zines, hip-hop culture, and other activities.
Lecture—3 hours; extensive writing or discussion—1 hour. Historical, aesthetic and critical approaches to how information technologies produced ghost effects or a sense of terror in response to new media like the photograph, gramophone, film, typewriter, computer, Turing Machine. Focus on technological media transforms sense perception. Offered in alternate years. (Same course as Science and Technology Studies 160.) GE credit: ArtHum or SocSci | ACGH, AH or SS, VL, WE.—Ravetto-Biagioli
Lecture and intensive workshop teaching small-scale film production. Appointments as a(n) director, director of photography, actor, writer, lighting designer, sound designer and other critical positions are used to produce and submit a short film to a film festival.
Introduction to basic research methods for Technocultural Studies. Class expands notion of research to include electronic and archived images, sounds and data. Class will also introduce students to satellite downlinking, radiowave scanning and oral history techniques.