Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1 (may be taken concurrently) or consent of instructor;
students with a background in drawing or Advanced Placement Art
Studio units are encouraged to submit a portfolio for review to
waive this course. Priority given to Design majors. Drawing as a
tool for design. Basic skills in objective observation and
representation, including line, shape, tone, and space. Drawing
as a tool for formulating and working through design problems.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1 (may be taken concurrently) or consent of instructor.
Priority given to Design majors. Understanding color, form and
composition as ways of communicating design concepts and content.
Color theory, color mixing, interaction of color. Design
principles and elements. Gestalt theory. Explores a variety of
materials, media and presentation techniques
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1 (may be taken concurrently) or consent of instructor.
Priority given to Design students. Introduction to digital tools
with emphasis on graphic design including theory, practice and
technology. Includes principles of color, resolution, pixels,
vectors, image enhancement, layout, visual organization, visual
hierarchy, typography.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1 (may be taken concurrently) or consent of instructor.
Priority given to Design majors. Introduction to mechanical
drafting, including scaled drawing, orthogonal projection,
isometric, axonometric and perspective. Includes basic rendering
techniques.
Lecture/Discussion—2 hours; Studio—4 hours. Prerequisite(s): DES
001; or Consent of Instructor. Priority given to Design majors.
Design concept development and detailing as it relates to the
making of objects, structures and models using form, scale and
materials. Product design and rapid prototyping methods using a
range of techniques for advancing the design process.
Lecture/Discussion—2 hours; Studio—4 hours. Prerequisite(s): DES
001; or Consent of Instructor. Priority given to Design majors.
Computer-assisted drawing (CAD) and modeling using a mid-level,
multi-use CAD program. Basic architectural drawing and modeling
technique in both two-dimensional and three-dimensional CAD
environments.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1 (may be taken concurrently) or consent of instructor.
Priority given to Design majors. Study and practice of designing
clothing for the human body. Emphasis on flat pattern
development, structural joining sequences and the development of
three-dimensional garments from two-dimensional drawings. Not
open for credit to students who have completed course 77A.
Studio—6 hour(s). Production techniques of video shooting,
editing, lighting, sound and effects. A conceptual framework for
video-art techniques. GE
credit: AH, VL. Effective: 2015 Winter Quarter.
Discussion—1 hour; Lecture/ Discussion—3 hours. Introduction to
writing needs, conventions, and genres in design contexts.
Emphasis on applying critical reading, analysis, and writing
skills to designed products, such as graphics, visual
communications, and clothes, and designed spaces, such as
exhibitions and interior architecture. GE credit: AH, VL, WE.
Lecture/Discussion—4 hours. Prerequisite(s): UWP 001 C- or better
or UWP 001V C- or better or UWP 001Y C- or better or ENL 003 C-
or better or COM 001 C- or better or COM 002 C- or better or COM
003 Cor better or COM 004 C- or better or NAS 005 C- or better;
or equivalent. Restricted to completion of UWP 1, or equivalent,
with C- (P) or better. Principles of research writing. Analysis
and development of research topics and effective arguments,
including critical reading, analysis, integration, and
documentation of source material. Not open for credit to students
who have taken UWP 019.
Studio—6 hours. Prerequisite(s): DES 001; DES 015; DES 016; or
Consent of Instructor. Pass One restricted to Design majors.
Programming concepts/skills for design. Algorithm based design
and development flowcharts. Pseudo-code entry level programming.
Principles of coding logic syntax structure. Analysis of history.
Development iteration presentation of design projects. Not open
for credit to students who completed DES 037.
Studio-6 hour(s). Prerequisite(s): DES 001; (DES 014 or DES 021);
DES 015; DES 016. Pass One restricted to Design Majors.
Principles and practices of User Interface (UI) and User
Experience (UX). Design for digital, interactive media. Iterative
design processes, audience research. May be repeated up to 1
Time(s). GE credit: AH. Effective: 2018 Fall Quarter.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16 or consent of instructor. Pass One
priority given to Design majors. Visual communication and digital
imaging techniques using black and white, and color. Critical
analysis of photographs and the role of photography in society
combining theoretical perspectives with practical applications.
Explore use and meaning of single, sequence, and single composite
images.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16 or consent of instructor. Priority
given to Design majors. Fundamentals of letterforms and
typography. Characteristics of typefaces; formatting and
composition of type. Principles of legibility, visual hierarchy,
grid systems, and the integration of type and image. Not
available for credit to students who have completed course 22.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16, 115 or consent of instructor.
Priority given to Design majors. Multiple, conceptually-linked
assignments focusing on the fundamental choices designers make in
translating concepts into effective graphic form. Problem finding
and analysis of audience needs. Design process from research and
initial concepts to project prototypes. Not open for credit to
students who have completed course 152 or 152A.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16 or consent of instructor. Priority
to Design majors. Practice of creating interactive visual media
for network-based applications and principles of human computer
interaction. Responsive design. User-centered research,
information architecture, interface and interaction. Analysis of
usability. Development and presentation of design production
materials and completed interactive projects.
Lecture—3 hours; discussion—1 hour. Prerequisite: DES 1.
Priority to Design majors. Principles, practice and materials of
contemporary sustainable design in the context of environmental
crisis. History of sustainable design in relation to the fields
of textiles, visual communication, interior architecture,
exhibition design and lighting.
Lecture/Discussion—3 hour(s). Prerequisite(s): Consent
of Instructor. Foundational principles of biodesign, with
examples in textiles, fashion, graphics, lighting, products, and
architecture. Team-based experience in biodesign intervention;
first steps in a mini-entrepreneurial start-up
experience. GE credit: AH.
Studio—4 hours, lecture/discussion—2 hours. Prerequisite:
DES 1, 21 or 150A or consent of instructor. Priority to
Design majors. Introduction to the theory and practice of
interior design with focus on residential spaces. Basic methods
of design conceptualization, development, and presentation.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 21 or 150A or consent of instructor. Pass One
priority given to Design majors. Introduction to the theory and
practice of interior design with focus on small commercial and
technical spaces. Archetypal spaces, non-residential building
systems, ADA accessibility, design programming and research
methods.
Lecture—3 hours; discussion—1 hour. No prerequisites. Priority to
Design majors. History of fashion design from the earliest times
to the present focusing on the ancient Middle East and Common Era
North America and Europe. Emphasis on aesthetic, functional,
social, economic, political and cultural aspects of clothing and
personal adornment.
Lecture—3 hours; discussion—1 hour. Prerequisite: DES 1 or
consent of instructor. Priority to Design majors. Historical
developments of visual communication, concentrating on the
technological and aesthetic development of graphic design;
origins and manifestations of current issues in visual
communication; provide framework for analysis of current and
future trends in visual communication.
Studio—6 hour(s). Prerequisite(s): DES 051. Open
to Design Majors only. Computer-assisted architectural
presentation including the development of complex 3D models,
techniques of photo-realistic rendering and computer simulation
of movement through architectural and interior space. GE
credit: AH, VL. Effective: 2020 Fall Quarter.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16, (115 recommended) or consent
of instructor. Priority given to Design majors. Fundamentals of
creating motion based, screen-based typography. Consideration of
narrative structures, movement assemblage, and other visual
languages, synthesized within a nuanced understanding of
typography within digital space.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16, 115, 116 or consent of
instructor. Priority given to Design majors. Principles and
application of visual design strategies for projects that address
a broad public audience. Emphasis on design for social
awareness/interaction/benefit. Creation of public visual-media
campaign. Not open for credit to students who have completed
course 152B.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16, 113 (or 31) or consent of
instructor. Experimental approaches to form making through an
examination of pattern, form, and surface in historical and
contemporary contexts. Explorations of alternative design
processes, methods, and materials that open up new possibilities
for content creation and invention in design practice.
Studio—6 hours. Prerequisite(s): DES 001; (DES 014 or DES 021);
DES 015; DES 016 Pass One restricted to Design majors. Design of
textiles and screen printing on fabrics; soft product
development; integration of hand-produced and digitally generated
imagery on cloth.
Studio—6 hours. Prerequisite(s): DES 001; (DES 014 or DES 021);
DES 015; DES 050; or Consent of Instructor. Pass One restricted
to Design majors. 3D studio methods for design, including:
historic and contemporary developments in industrial design;
innovation in material and fabrication technology; design based
projects for everyday objects including soft goods, electronics,
transportation.
Studio—6 hours; Prerequisite: DES001, DES 014, and DES 050 or
consent of instructor. Priority given to Design majors.
Studio—6 hour(s). Prerequisite(s): DES 001; (DES 014 or
DES 021); DES 015; or Consent of Instructor. Pass One
restricted to Design majors. Exploration of rapid
prototyping techniques for objects, interactive experiences,
services and organizations. Understanding of additive
manufacturing, foam models, digital interfaces and business
models. GE credit: SE, VL. Effective: 2018
Fall Quarter.
Studio—6 hour(s). Prerequisite(s): DES 001; (DES 014 or
DES 021); DES 015; DES 016; or Consent of Instructor. Pass
One open to Design majors only. Introduction to Physical
Computing through a hands-on experience. Concepts, techniques and
technologies required to conceptualize, design and prototype
interactive devices by the merge of digital fabrication, computer
programming, and electronics. GE
credit: AH, SE, VL. Effective: 2021 Fall
Quarter.
Lecture—4 hours. Application of hands-on and theoretical
human-centered design processes and methods to functional
apparel. Materials and methods for designing functional apparel
for extreme environments and activities, performance and bodily
function enhancement, health and wellbeing of users. Dynamics of
human body that interact with clothing during environmental and
activity based challenges.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16, 77, (107 or 177) or consent of
instructor. Priority to Design majors. Advanced exploration of
fashion design with an emphasis on professional portfolio
development and presentation. Emphasis on conceptualizing,
designing, and fabricating a cohesive line of wearable garments
suitable for presenting in a public fashion show. Not open for
credit to students who have taken more than 8 units of course
191A. May be repeated one time for credit.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1 and (21 or 150A) or consent of instructor. Priority to
Design majors. Advanced interior design problems focused on
complex institutional spaces. Introduction to building codes
related to interior design. Integration of building systems with
interior design solutions.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16 (150A recommended) or consent
of instructor. Priority to Design majors. Design of cultural and
commercial exhibition environments, including exhibition
development and object selection, spatial planning and
architectural finishes, object placement and staging,
interpretive strategies, exhibition and promotional graphics.
Studio—4 hours; lecture/discussion—2 hours. Prerequisite:
DES 1, 14 (or 21), 15, 16 (115 recommended) or consent of
instructor. Priority to Design majors. Design of informational
and directional graphics for the built environment. Application
and integration of typography, imagery and symbols into the
architectural landscape. Development of universal way finding and
graphic navigational systems to help people find their way.
Lecture—2 hour(s); Laboratory—4
hour(s). Prerequisite(s): LDA 021; LDA 030; LDA 050;
LDA 070. Open to Landscape Architecture and Sustainable
Environmental Design majors. Introduction to community
participation and design.