The new major in Cinema and Digital Media is now open, as of Fall 2015.
Students who wish to declare will be majoring in Cinema and Digital Media from now on. See complete details about the new major here, including the major checklist PDF, which lists all courses in the new major. Cinema and Digital Media courses are currently designated with the letters CTS. Also please see TCS and FMS courses for additional course descriptions.
Lecture—3 hours; extensive writing. Contemporary developments in the fine and performing arts, media arts, digital arts, and literature as they relate to technological and scientific practices. GE credit: ArtHum | AH, VL, WE.
Evolution of media technologies and practices beginning in the 19th Century as they relate to contemporary digital arts practices. Special focus on the reconstruction of the social and artistic possibilities of lost and obsolete media technologies.
Lecture/discussion—3 hours; laboratory—3 hours. Experimental approaches to the making of film and video in the age of digital technologies. Opportunities for independent producers arising from new media. Instruction in technical, conceptual and creative skills for taking a project from idea to fruition. GE credit: VL
This course will introduce students to the fundamentals of creating interactive screen-based work. Subjects will include theories of interactivity, linear versus non-linear structures and audience involvement and participation. Students will utilize various digital production tools to produce class projects.
Lecture/discussion—3 hours; project. Prerequisite: course 7B or the equivalent, course 155. Traditional and new forms of documentary, with focus on technocultural issues. Skills and strategies for producing work in various media. Progression through all stages of production, from conception through post-production to critique. GE credit: VL
Lecture/discussion—3 hours; laboratory—3 hours. Prerequisite: course 1. Introduction to object-oriented programming for artists. Focus on understanding the metaphors and potential of object-oriented programming for sound, video, performance, and interactive installations. GE credit: VL.—S. Ostertag
History and practice of media production focusing on how media makers use video and new media tools to address social issues among neighborhood and community groups. Students will utilize basic video, sound, and lighting techniques as they work with local groups in a group video project.
Lecture/discussion—3 hours; laboratory—3 hours. New feature and documentary production for radio and other audiophonic media, including audio streaming Web sites and installation. Emphasis on new and experimental approaches to audio production for broadcast on community radio and in international arts programming.
Lecture/discussion—3 hours; laboratory—3 hours. Impact and implications of computer- based networks in community, civic, and social life. Subjects may include community-access computer sites, neighborhood wireless networks, the digital divide, open-source software, and citizen action.
Lecture/discussion—3 hours; lecture/laboratory—3 hours. Prerequisite: course 7C. Introduction to the use of sound within the arts. Techniques and aesthetics of experimental contemporary practices. Creation of original sound works.
Lecture/discussion—3 hours; laboratory—3 hours. Prerequisite: course 121, 170C. Techniques of recording, editing, mixing, and synthesis to combine voice, field recordings, and electronic signals. Incorporating live, recorded, and found sounds to create multidimensional stories. Presentation of live performances, audio recordings, and sound installations.
Class will examine the use of sound to articulate, lend mood or subconsciously underscore visual, environmental or performative situations. Students will learn to effectively combine music, voice, sound effects and other noises to create sound designs that enhance, alter or support action and movement occurring on other perceptual planes.
Performance and Improvisation (4) Workshop 3 hours; practice 3 hours. Prerequisite: courses 121 and 122 or consent of instructor. Culmination of TCS sound courses. Class will focus on performance and improvisation, culminating in a final public performance. Students will be expected to do extensive reading and rehearsal outside of class time. III. (III.) Ostertag
Lecture—3 hours; laboratory—3 hours. A foundation course that teaches students the theory of three dimensional computer graphics, including modeling, rendering and animation. Development of practical skills through the use of professional software to create computer graphics.
Lecture 3 hours; laboratory 3 hours. Prerequisite: course 130 or consent of instructor. The art of character animation in three dimensional computer animation. Movement theory, principles of animation, animation timing. Development of technical and practical skills. III. (III.) Neff
Lecture/discussion—3 hours; term paper. Current work at the intersection of the arts, culture, science, and technology including biological and medical sciences, computer science and communications, and artificial intelligence and digital media. GE credit: VL.—Dyson